Friday, 23 January 2009

Character design...

...is something im really not good at, or enjoy. for this project i want to crack it, because it holds me back in everything i do. you've already seen the bird, which still needs a bit of tweaking, but is close to what i want.

When it comes to the robot, who im calling Joe for now (maybe Joe-bot) my biggest issue is the fact that im terrible at drawing anything in perspective. i still try, and i can still work out an idea, but sometimes i just want to see something i cant draw.

ive been doing many sketches of his head, to try and figure out where i want to take it. its definatly going down an art deco route, but i want to keep it as simple as possible. last night while sketching i think i cracked it, so this morning, based on that idea, using 2 toilet roll tubes and various blue peter skills, i made this.



This has been incredibly useful. for a start, i can see it from any angle for reference. its not my final design, but it'll be close. its also poseable, so the jaw and eyebrows move, meaning i can see just how much expression i can get out of rigid structure. this has been especially helpful because one of the big questions i was facing was how i design a character made out of metal that needs to express like a human. how far can i bend metal before it stops looking like metal?

through the above photos ive decided my best approach will be to keep the jaw rigid, but manipulate the top lip line however i need to. through this system i think i can make any mouth movment i need to, or something close to it. but it definatly will be a rig designed for expressing, not for talking.

i also decided on how to do the eye brows, as they pretty much need to be outside of the eye itself to work. eyebrows on stalks seems to be the way to go.

his body is still in development.



im getting somewhere, but it still needs work. i need to keep it simple and make the lines work for many angles.

so, we shall see! i want to get these designs pretty much finished by the weekend, and the storyboard done too... thats been bugging me a bit, mainly because i want to know the rough character design.

the quest continues!

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